March 2026

Quack Engine

OVERVIEW

Links

Project source is currently private.

Overview

A cross-platform game engine (currently Windows and PS5) developed by a group of 5 people.

I did the rendering by designing and implementing a Rendering Hardware Interface (RHI) to abstract away the different graphics APIs. I also made a high level renderer that uses this RHI to make general usage easier. I also integrated text rendering into this system using Multi-channel signed distance fields (MSDF).

Additionally, I built a two stage asset management system with an offline asset build tool turning assets into PAK archive files which can be used in a runtime manager.

Timeline

2 months


UNDER CONSTRUCTION

This project write-up is still being worked on, sorry for the inconvinience.