This is a showcase of various features built on top of DirectX 11 3D rendering API. This project was created for a second year university module.
2 months
My scene contains terrain that is loaded from a height-map .raw file and displayed using a grid of vertices.
Across my terrain, I have grass that flows in the wind using instanced rendering.
My rendering supports PBR materials using the Cook-Torrence BRDF with GGX Normal Distribution, Cook-Torrence Geometric Attenuation and Schlick Fresnel.
This project write-up is still being worked on, sorry for the inconvinience.